Sunday 24 October 2010

Last weeks of Board Game Project ( 12-22/10 )

The Board Cover I designed by manipulating Rick’s logo.


Some time at the beginning of the week we play tested it (with people from other groups as well) to make sure its functional and realized that it is playable, but there are still lots of glitches and unwanted stuff that can happen during a game; such as blocking each other off into a ‘Deadlock’ instead of trying to reach the ‘Goal’, well Rick came up with an ingenious solution to have the player that posses the most tiles in the ‘Safe Zone' to win during a ‘Deadlock’. More amendments here & there.
By the end of the week, everything is pretty much finalized, we finally got all the new, updated version of players (they are now dubbed the ‘Corruptiles’) and antivirus tiles (that I almost killed myself making) on 5 different colored cards (that Sam almost killed herself cutting), which turned out really amazing, we’ve got the board and box ready, we’ve got the box-art done (see above picture) and stuck on the box as well, we’ve got a logo, we’ve got our manual ready, we even played tested it few more times and it definitely works, we are ready to hand everything in.

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